This clip was filmed by a single 360° camera, so both eyes would normally see the same picture. An AI model estimated the distance to everything around the camera, and we built a separate left and right eye for the whole sphere. Drag to look around; red/cyan glasses show the depth.
How we built it
We rendered our warehouse aisle with a 360° camera moving down it, and also with a true stereo 360 camera (two eyes 65 mm apart). That lets us score the AI's second eye instead of eyeballing it.
DA², Depth Anything in Any Direction (ICLR 2026, Apache-2.0), estimates the distance to every pixel of the equirectangular frame, including straight up and down, where ordinary depth models fail.
A stereo 360 camera sees each point along rays tangent to a small circle as wide as your eyes are apart. So every pixel moves sideways by an angle that depends only on its distance. Near things move more, and the effect fades towards the top and bottom so the poles stay comfortable. The frame wraps around, so the seam behind you stays joined.
Left eye above, right eye below: the standard layout that headset video players read as stereo 360.
Limits