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EXP-048Result

One portrait to a walking 3D character

1 → 3

one head-and-shoulders photo in, three animated motions out

Head-and-shoulders portrait of an AI-generated woman in a green T-shirt
1/4One portrait
  1. 1 · Photo
  2. 2 · Full body
  3. 3 · Walking
  4. 4 · Waving

An image model invents the full body in a clean standing pose, a 3D generator turns that into a textured mesh, and our rigging step gives it a skeleton and motion. The person shown is AI-generated, not a real individual.

What we tried

  • Qwen-Image-Edit-2511 to turn the portrait into a full-body standing pose with the arms away from the body, which image-to-3D needs.
  • TRELLIS and Pixal3D for the mesh, compared on the same input.
  • Automatic rigging in Blender, then motion retargeted from our text-to-motion library.

What we measured

MeasureResultNote
Input1 portrait photo
Full-body edit, free GPU Space283–321 s
Motions exportedwalk, stop, wave

What went wrong

  • The fast 4-step edit Space failed on every call, so we use the full model.
  • Arms touching the torso fuse into it during 3D generation; the edit prompt now forces a gap.

What happens next

  • Meshy for the 3D step, which fixed most of the detail problems on our cars.
  • Keyframe in-betweening: set a start, middle and end pose and let the motion model fill the rest.

Built with

  • Qwen-Image-Edit-2511 Apache-2.0
  • TRELLIS MIT
  • Blender 5.1 GPL (tool only)