← Lab bench
EXP-047Live

Rebuilding our drivable cars with a better generator

−24%

fewer triangles in the rigged cars, yet visibly cleaner panels, glass and mirrors

Sports coupé generated from one photograph, three-quarter view (Meshy rebuild)Sports coupé generated from one photograph, three-quarter view (First pipeline)
◂▸
First pipelineMeshy rebuild

Every car in the /drive demo starts as one photograph. We swapped the 3D generation step for Meshy and rebuilt all four. Same photo, same camera, same length: drag to compare.

What we tried

  • The same source photographs as the live demo, sent to Meshy's image-to-3D API with PBR textures, symmetry and a 50,000-triangle remesh.
  • The existing rigging step unchanged: it finds the wheels and lamps, splits them off and makes the car drivable.
  • Both versions rendered in Blender from identical cameras and scaled to the same length, so only the generator differs.

What we measured

MeasureFirst pipelineMeshy rebuildNote
Triangles, rigged car (average of 3)52,84140,391
Texture mapscolour, metal/rough+ surface detail (normal)
Texture resolution2K2Ksame budget
Wheels found and rigged—4 of 4 on every car
Generation time per car—7–9 min
Cost per carfree35 credits

What went wrong

  • We first judged shape by bounding-box width, and the new coupé scored 6 % worse. Bounding-box width includes the wing mirrors, and Meshy's stick out further. A single dimension is a poor quality score, so we compare renders from identical cameras instead.
  • Meshy accepts JPEG and PNG only, not WebP, so inputs are converted first.

What happens next

  • Rebuild the hero cars, then offer photo-to-drivable-car as a per-upload service.

Built with

  • Meshy image-to-3D (Pro) outputs owned, commercial use
  • Blender 5.1 GPL (tool only)
  • Rapier physics Apache-2.0
Next experiment
One portrait to a walking 3D character →
Want this for your data?