01 · Problem
What needed solving
Authoring a digital-twin scene still means desktop DCC software and single-user workflows.
02 · Approach
How we're building it
A browser-native, multi-user spatial editor. Annotate a splat scene the way a team annotates a Figma file.
03 · Timeline
Where it is
- Q1 2026Research kickoff · brief and success criteria
- Q2 2026Prototype build · first end-to-end walkthrough
- Q3 2026Field trial with partner organisation
- Q4 2026Public benchmark and open-source components
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