01 · Problem
What needed solving
Creative teams stitch generative video, spatial capture and XR compositing across five tools and lose the thread.
02 · Approach
How we're building it
A single studio surface - generative video, splat scenes and XR export as first-class objects on one timeline.
03 · Timeline
Where it is
- Q1 2026Research kickoff · brief and success criteria
- Q2 2026Prototype build · first end-to-end walkthrough
- Q3 2026Field trial with partner organisation
- Q4 2026Public benchmark and open-source components
Related in Human + AI Interfaces
